Friday, September 27, 2019
Tidbits
I love it when the quest giver sends the party to explore something
dangerous and, while not sabotaging their chances, is pretty sure
they're going to die. And makes that clear in the dialogue through
little slips. Mad scientists work best for it.
Friday, September 20, 2019
Tidbits
"Be
ashamed of your science, your consumption, and your quality of life!
Fear them, resent them, cast them away and live as a primitive!"
"No."
"No."
Friday, September 13, 2019
Tidbits
When I GM games people compare me a lot to Markiplier. I even find that
people like to just watch me run games without playing. At some point, I
need to figure out how to record and run table-top sessions over
YouTube or do them as a type of performance art. It'd be an interesting
thing to be known for.
Friday, September 6, 2019
Tidbits
That feeling when you are a) one of two con staff left on the floor (and
therefore wielding immense power) and b) the only sober staffer
anywhere in the building (and therefore the only one making good
decisions).
It's a feeling that is very familiar to me. And not a bad one.
It's a feeling that is very familiar to me. And not a bad one.
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