Video game idea: managing a library in a post apocalyptic setting.
Determine what to trade for what books, based on community interest, so
you can keep the library going and encourage patrons to help defend it.
There would be no money system, only bartering. You survive by allowing people access to knowledge in exchange for things. You can also trade those things to others who have books in order to get them. However, if you trade for a book that's so-so, you may not have enough for a real gem that comes to you later.
there are also raiders who want to steal what you have (not the books, your trading goods). If you're popular with your patrons and have been keeping up on fresh books they want to read, they'll help defend you. If you haven't been listening to them, they won't do as much.
Different segments of the population want different types of books and each segment will have different pluses and minuses when it comes to what they give for access and what they do for you when they're happy.
Minimal graphics - it's mostly text based. Easily doable on an 8-bit style. No real moving art or action sprites. Trickiest part would be balancing the different equations and play strategies. Identifying the minimum viable product would also be interesting.
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