Wednesday, October 12, 2016

Combat and Non-Combat

Good lesson for RPG designers: if your game is combat-only focused, there is a cap on how many people will be interested. Mostly because Pathfinder and D&D are combat focused and - guess what - they are more popular than you will be. That means you have to appeal to non-combat players to have any chance of sustainability.

From day 1, you need to think of how non-combat actions will be balanced. Design so that a non-fighting build is just as viable and interesting as the typical warrior or barbarian. If someone doesn't have a chance to talk their way out of a bad situation, or convince the other person to join them, you need to rethink your game system.

No comments:

Post a Comment